Sept, 20: Graphic L.A: Pgs, 5-37, 58-82, 92
Here are several examples of comp studies that I did based on some of Robh Ruppel's work. In these pages he talks about the power of shapes as symbols.
Then he talks about a lot of the same things that Gurney explained in his first Color and Light chapter. Ruphel makes the point that we should try to be trying to create as a close to an illusion of reality as we can, and to do that we must capture the correct tones and initial colors of the setting that we are trying to capture.
From abstract, to rendering and iterating different thumbnails, to capturing accurate color and light, and on to the final product Robh teaches that the process is just as important as the product. "The journey is more important than the destination." (Have you heard that one before? Haha)
I know that he didn't say it but I am sure that Gurney agrees with the idea that in observation the artist still needs to make design choices. Although observation is vital reality does not always do the best job at reflecting exactly what story needs to be told. Therefore, Ruppel's offers really good advice on how to render appropriate design.




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